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Soda was one of the original interaction design companies that really walked the walk. Instead of talking about the future, they were making it all the way back in 1996.

Originally focused on technology and art with more than a slight architectural interest, they created a number of installations exploring robotics and unconventional interfaces.
Soda’s work is analytical, minimal and of high technical quality.

Their projects always retain a purity of form and function, without unnecessary showiness or designer flourishes. Instead of scoring points for trendiness, Soda’s work is the real deal.
Producing a high-quality mix of science, design and art projects that actually work, they remain a leading light in an interaction design industry filled with funky demos and non-functional prototypes.

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Moovl,2006

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